Export Manager

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Export Manager is a light weight fbx exported used to quickly add objects in the scene to an export list, and export them individually or in groups. You can add or remove objects to the Export List, and export them by pressing the little export icon on the right of each entry, or pressing the Export Checked button at the top of the GUI.

  • Add will add the objects selected in the scene to the export list.

  • Remove will remove items selected in the Export Manager from the export list.

  • Export will export the export item and its children in the scene to an fbx based on its name.

  • Export Checked will export all export items that are checked/enabled in the list view.

  • Settings will open a dialog where you can set the base and export path. Combine the PathStrings listed in the dialog to control where export items write out their fbx’s.

Note

By default, the Export Manager Path is set to $SceneDir\$SceneName_$ObjectName. This defines the export path of each export item. You can see that each string starting with a $ is provided by blender. The rest is inserted on a per character basis. In this case, each export item is exported in the same dir as the current .blend file and the fbx filename is the scene name, followed by an underscore, followed by the export item name. This pattern can be customized by the user. For example, if you want to export all fbx’s to a subdir called work and omit the scene name from the filename it could change to $SceneDir\work\$ObjectName.