MeshEdit Ops

Move to Furthest

Move to Furthest is used to quickly align verts/edges/faces along the axis most closely aligned to a desired relative direction. For example, selecting the Left option will flatten all selected elements to the planar axis most aligned with the viewport camera’s left direction vector. The position of this plane is the leftmost position in the selection. There are also Horizontal and Vertical options which will place the flatten axis plane at the center of the selection. Selecting a direction from within the Local submenu will evaluate all discontinuous geometry separately. Selecting a direction from within the Constrain submenu will ensure vert transformations are done along adjacent edges. This tools is designed to be used in combination with the Workplane Click here to visit the docs for UV Move to Furthest

Note

  • Bind in the addon Preferences in the Mesh context.

Knife Screen

Knife Screen is a streamlined tool for cutting selected faces with a slice plane. The orientation of the slice plane is defined by the user depending on the active selection type, the orientation of the viewport camera, and the operator selected. This tools is designed to be used in combination with the Workplane

  • Vertex Mode: Spawns one slice plane per selected vertex.
    • Selecting Horizontal / Vertical mode will orient each slice plane such that it cuts along a horizontal/vertical axis and into the screen.

    • Selecting Grid mode will align the axis defining the slice to the nearest grid axis. Selecting a Screen mode will use the absolute axis defined by the viewport orientation.

  • Edge Mode: Spawns one slice plane per selected edge.
    • Topo orients the slice plane along the endpoints of an edge and slices into the normal of said edge.

    • Grid orients the slice plane along the endpoints of an edge and slices into the grid axis most aligned with the edge normal.

    • Screen orients the slice plane along the endpoints of an edge and slices into the screen.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

  • Knife Screen slices through the background face selection. Thus, the Change Mode To and Convert Mode To operators must be bound: Background Selection;

Screen Reflect

Screen Reflect is used to quickly duplicate and mirror the current face selection about an arbitrary point and axis. Each are determined by a combination of viewport orientation and selected relative direction. Launching the command and selecting a relative direction in the top-level radial menu will set the normal of the mirror to the most aligned grid axis to that direction. The position will be the farthest vert along said grid axis.

Accessing the operators within the nested Slice and Reflect radial menus will fire similar commands that rely on the position of the 3D Cursor. This is why the top level radial menu provides quick access to commands that set the position of the 3D Cursor:

  • Set Cursor will move the cursor to the center of the current component selection.

  • Cursor to Origin will move the cursor to the world/workplane origin.

Operators within the nested Reflect radial menu will duplicate and mirror the face selection about the 3D Cursor. Operators within the nested Slice radial menu will do the same as Reflect but will also slice faces that intersect with the mirror, delete everything on the other side, and weld verts. This tools is designed to be used in combination with the Workplane

Note

Bind in the addon Preferences in the 3D View context or access it in the rmKit-MeshEdit section of the tools panel.

Create Tube

Convert a tube over a selection of edges.
_images/createtube_a.jpg _images/createtube_b.jpg

Create Tube is a modal tool that creates a sequence of tubes based on sets of discontinuous edge selections. The user can dynamically change the radius, vert count, and rotation of the tubes before committing with LMB.

If you wish to rebuild an existing tube, select it in face mode and run the command again. This will create a new tube with the same vert count and radius. This is particularly useful when an existing tube has been deformed or manipulated.

Note

  • To recreate a tube in face mode, there can only be one tube in the selection, and it must have two closed loops of open edges.

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Connect Edges

Connect selected edges.
_images/connectedge_a.jpg _images/connectedge_b.jpg

Connect Edges is a modal tool that behaves like Loop Cut. It creates new edges between adjacent pairs of selected edges. The Connect Edges settings let you specify the number of new edges, the amount of separation from each other, and their general location. * Level controls the number of connecting edges. * Pinch controls the relative spacing between connecting edges. * Slide controls the position of the connecting edges.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Arc Adjust

Arc Adjust is a modal tool that lets the user resize the radius of arcs of edges. By selecting the edge loops that make up an arc, the algorithm with use the outer most edges to drive the resizing. There are two modes for arc adjust: * Default scales all verts that make up an arc from some point such that the end points of the arc slide along the outermost edges. This has the benefit of preserving details within each arc. * Radial assumes that all arcs are about the same axis. Each get remapped so a circle with a center along said axis. This is useful when you have sequences of bevels that need to radiate from some central point.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Unbevel

Unbevel is another tool that operates on arcs of edge loops. It’s find the outermost edges of an arc and finds a point at which they intersect, and welds all verts that make up the art to said point. This is the same as running Arc Adjust with Scale set to 0.0.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Radial Align

Radial Align is a simple command that remaps the verts that make up a closed loop edge selection to a circle. If run in face mode, the boundary verts get remapped.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Target Weld

In vert mode, Target Weld collapses selected verts to a single point and moves it to the position of the active vertex. In edge mode, sequences are edge loops are welded to the edge loop that contains the active edge.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Thicken

Thicken is a modal tool that behaves similarly to the Solidify tool except it provides attribute hauling in the 3D View. There is also a Thicken From Center option that can be toggled via checkbox in the modal dialog, or RMB.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Reduce Operators

These are slightly modified versions of the similar Blender operators that behave more like their 3DS Max equivalents.

  • Delete: Delete selected components.

  • Dissolve: Remove the selected components while preserving underlying topology.

  • Pop: Similar to Dissolve except removes endpoint vertices from the resulting topology after removing the edges.

  • Collapse: Collapse the selection into a single vertex.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

PolyPatch

PolyPatch is a contextual tool that performs a variety of mesh modifications depending on the selection mode, the type of topology selected, and the number of elements selected.

  • Vert Mode
    • If two or more verts are selected on a single polygon, an edge is added to connect all selected verts to the others.

  • Edge Mode
    • If a closed edge is selected the edge is turned.

    • If a closed loop of open edges is selected, it is capped.

    • If two non-closed loops of open edges are selected then they are bridged.

  • Face Mode
    • If two sets of discontinuous faces are selected, then they are bridged.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Bevel

Bevel is a contextual tool fires the appropriate bevel tool depending on the selection mode.

  • Vert Mode
    • Vertex Bevel is executed.

  • Edge Mode
    • Edge Bevel is executed.

  • Face Mode
    • Inset Faces is executed.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.

Extend

Extend is a contextual tool fires the appropriate Extend tool depending on the selection mode.

  • Vert Mode
    • Extend Vertices is executed.

  • Edge Mode
    • Extrude Only Edges and Move is executed.

  • Face Mode
    • Add Duplicate is executed.

Note

  • Bind in the addon Preferences in the Mesh context or access it in the rmKit-MeshEdit section of the tools panel.