Utility Ops
Mesh Clipboard
Three operators were added to allow the user to copy, cut, and paste selected faces.
Copy
: Copy the face selection to the clipboard.Cut
: Copy the face selection to the clipboard and delete them from the mesh.Paste
: Paste the geo from the clipboard to the active mesh.
Note
Bind in the addon Preferences in the
3D View
context or access it in the rmKit-Utils section of the tools panel.It is preferable that you bind these to the same keys as their object mode variants.
Grid Toggle
Grid Toggle
will toggle the visibility of the grid axis and floor grid or the workplane depending on what’s currently visible.
Note
Bind in the addon Preferences in the
3D View
context or access it in the rmKit-Utils section of the tools panel.
Toggle Workplane

Workplane drawn to visualize transform orientation aligned to selected edge.
The Toggle Workplane
operator creates a transform orientation aligned to the current element selection and draws a grid aligned to said orientation.
Subsequent transform tools will automatically align to the active transform orientation. Manually changing the transform orientation or running the operator again
disables the workplane.
Many tools in the rmKit addon support the workplane.
Note
Bind in the addon Preferences in the
3D View
context or access it in the rmKit-Utils section of the tools panel.
3D Cursor Ops
A pie menu that contains quick access to default blender operations for managing the 3D Cursor as well as a few custom ones. The points below only cover the custom operators:
Cursor to Origin
: Same asCursor to World Origin
except it moves to the center of the workplane if active.Cursor to Selection and Orient
: Moves the 3D Cursor to the current selection and orients it based on the topology.Unrotate Relative to Cursor
: Unrotates the selected components based on the orientation of the 3D Cursor.Object Pivot to Cursor
: Move the pivot of the mesh to the 3D Cursor and adjust the position and orientation of linked meshes such that they do not move as a result of changed pivot.
Note
Bind in the addon Preferences in the
3D View
context or access it in the rmKit-Utils section of the tools panel.
Toggle Dimensions

Dimensions drawn over selection.
Toggles the visibility of a set of world axes drawn over the current selection that displays the world space dimensions.
Toggling
Use Background Face Sel
on will force the dimensions tool to measure the face selection while in vert or edge mode.
Note
Bind in the addon Preferences in the
3D View
context or access it in the rmKit-Utils section of the tools panel.
Item Name to Mesh Name
Copy the name of each item in the scene to its mesh data object.
Note
Operator is accessible as a button in the rmKit-Utils section of the tools panel.
Grab Apply Material
Sample the material under the mouse cursor and apply it to the selection faces.
Note
Bind to a key in the addon Preferences in the
Mesh
context.
Grab Apply Vertex Color
Sample the face corner colors under the mouse cursor and apply it to the selection.
Note
Bind to a key in the addon Preferences in the
Mesh
context.
Quick Material

Modal dialog for creating/modifying material.
This operator functions as a material creation utility. When executed, a modal dialog appears. Before opening the modal dialog, the operator samples the material under the mouse cursor. From here, changes to the material can be made via the properties exposed by the dialog.
Material dropdown lets you select an active material. By default, the dialog is populated with the material initially sampled under the mouse cursor.
Pressing the close button next to the Material dropdown will expose the Name input. Providing a name will create a new material and set it as active in the dialog.
Color : The viewport color and albedo of the active material.
Metalic : The metalness value of the active material.
Roughness : The roughness value of the active material.
World Width : The world scale of the 0-1 range of the U Texture Space axis. See Scale to Material Size operator.
World Height : The world scale of the 0-1 range of the V Texture Space axis. See Scale to Material Size operator.
OK : Pressing this will create a new material or modify the existing material using the inputs provided within the dialog.
Note
Bind to a key in the addon Preferences in the
Mesh
context.
Material Cleanup
This operator removes unused materials on selected objects and adjusts the material indexing as needed.
Note
Bind in the addon Preferences in the
3D View
context or access it in the rmKit-Utils section of the tools panel.